Search Issue Tracker
Fixed in 7.5, 8.3, 9.1, 10.1
Votes
0
Found in [Package]
7.4.1
Issue ID
1265221
Regression
No
[Output Mesh] Texture2DArray and Cubemap slots do not show up
Repro steps:
1. Create a ShaderGraph shader (any)
2. Expose a Texture2DArray and a Cubemap property
3. Save the shader
4. Open a VFX asset
5. Create an Output Mesh context
6. Assign the ShaderGraph shader
7. Observe the Texture2DArray and Cubemap property are not showing.
Expected outcome:
- All exposed properties to be accessible within the VFX Graph.
Notes:
- Happens in both HDRP and URP
- Works fine for VFX Shaders meant for an Output Particle context.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment