Search Issue Tracker
Fixed in 7.5, 8.3, 9.1, 10.1
Votes
0
Found in [Package]
7.4.1
Issue ID
1265221
Regression
No
[Output Mesh] Texture2DArray and Cubemap slots do not show up
Repro steps:
1. Create a ShaderGraph shader (any)
2. Expose a Texture2DArray and a Cubemap property
3. Save the shader
4. Open a VFX asset
5. Create an Output Mesh context
6. Assign the ShaderGraph shader
7. Observe the Texture2DArray and Cubemap property are not showing.
Expected outcome:
- All exposed properties to be accessible within the VFX Graph.
Notes:
- Happens in both HDRP and URP
- Works fine for VFX Shaders meant for an Output Particle context.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Add comment