Search Issue Tracker
Fixed in 7.5.1
Votes
0
Found in [Package]
7.1.0
Issue ID
1254340
Regression
No
VFX Graph has a delay if properties (transform) are fed to it via the vfx property binder
VFX Graph has a delay if properties (transform) are fed to it via the vfx property binder.
If you setup a vfx graph to have it's transforms or position / previous position data fed by a vfx property binder. The vfx graph will inherit a 1 - 2 frame lag and not move in perfect step with the emitter.
Select the VFX Timeline in the scene, and play the animation. The Main Camera has been linked to the object so it's easier to clearly see the problem.
Note:
- Not a regression, most likely existing functionality since the binders were first introduced (way back when)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment