Search Issue Tracker
Fixed in 3.0.2-preview.1
Votes
0
Found in [Package]
3.0.1
Issue ID
1248489
Regression
No
[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear.
Repro Steps:
1. Launch Unity Editor Version: 2020.1.0b9.3653
2. Create a Terrain
3. Create a Prefab of a Sphere
4. Select the Terrain then go to Paint Details
5. Add the Sphere as a detail mesh
6. Paint Spheres onto the Terrain
7. Open up the Terrain Tools Window, go to Terrain Utilities -> Split (Ensure you have Keep Original Terrain) unchecked
Actual Results:
When the Terrain is split the painted Detail Mesh data disappears
Expected Results:
The Detail Mesh data would be retained once the Terrain is split
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Add comment