Search Issue Tracker
Fixed in 3.0.2-preview.1
Votes
0
Found in [Package]
3.0.1
Issue ID
1248489
Regression
No
[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear.
Repro Steps:
1. Launch Unity Editor Version: 2020.1.0b9.3653
2. Create a Terrain
3. Create a Prefab of a Sphere
4. Select the Terrain then go to Paint Details
5. Add the Sphere as a detail mesh
6. Paint Spheres onto the Terrain
7. Open up the Terrain Tools Window, go to Terrain Utilities -> Split (Ensure you have Keep Original Terrain) unchecked
Actual Results:
When the Terrain is split the painted Detail Mesh data disappears
Expected Results:
The Detail Mesh data would be retained once the Terrain is split
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [sw-unity-6-1] UI Toolkit Debugger's "Pick Element" functionality does not work when hovering on any Editor panel except the Game view
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
Add comment