Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.3.0f1
2020.2
Issue ID
1245722
Regression
No
[Playables] Animator.stabilizeFeet is set to False after the second time of calling the Update method when using Playables API
How to reproduce:
1. Open the project "case_1245722-Animator.stabilizeFeet"
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. Observe the Console window
Expected results: Animator.stabilizeFeet remains True in every call of the Update method because it was set to True in the Awake method
Actual results: Animator.stabilizeFeet is set to False after the second time of calling the Update method although it was set to True in the Awake method
Reproducible with: 2018.4.25f1, 2019.3.16f1, 2019.4.3f1, 2020.1.0b15, 2020.2.0a17
Notes:
1. Animator.stabilizeFeet is set to False after calling PlayableGraph.Evaluate method in the Awake method and remains Flase in every call of the Update method
2. Animator.stabilizeFeet remains True in every call of the Update method when it is set to True in the first call of the Update method
3. Animator.stabilizeFeet remains True in every call of the Update method when not using Playables API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2022.1):
Fixed in: 2021.2.0b1