Search Issue Tracker

Fixed in 2022.1.X

Votes

0

Found in

2018.4

2019.3.0f1

2020.2

Issue ID

1245722

Regression

No

[Playables] Animator.stabilizeFeet is set to False after the second time of calling the Update method when using Playables API

Animation

-

How to reproduce:
1. Open the project "case_1245722-Animator.stabilizeFeet"
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. Observe the Console window

Expected results: Animator.stabilizeFeet remains True in every call of the Update method because it was set to True in the Awake method
Actual results: Animator.stabilizeFeet is set to False after the second time of calling the Update method although it was set to True in the Awake method

Reproducible with: 2018.4.25f1, 2019.3.16f1, 2019.4.3f1, 2020.1.0b15, 2020.2.0a17

Notes:
1. Animator.stabilizeFeet is set to False after calling PlayableGraph.Evaluate method in the Awake method and remains Flase in every call of the Update method
2. Animator.stabilizeFeet remains True in every call of the Update method when it is set to True in the first call of the Update method
3. Animator.stabilizeFeet remains True in every call of the Update method when not using Playables API

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2021.2.0b1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.