Search Issue Tracker
Fixed in 2020.2.9f1
Votes
1
Found in
2019.3.8f1
2019.4
2020.2
Issue ID
1239893
Regression
No
MinMaxGradient is stuck at its initial value in the Clip Inspector when used as an Animatable field of a Timeline clip
How to reproduce:
1. Open the attached "CleanProject.zip" project
2. Open the "SampleScene" Scene
3. Select the "PlayableDirector" GameObject -> Focus the CustomClip contained in the Timeline Window
4. Move the Timeline Playhead to preview clip property animations
Expected result: Both MinMaxCurve (float) and MinMaxGradient (color) value change
Actual result: MinMaxCurve value changes while MinMaxGradient's color is stuck at its initial value
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a15
Notes:
- Could not reproduce in 2018.4.24f1, because of Timeline losing its values
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment