Search Issue Tracker
Fixed in 1.3.0
Fixed in 1.2.13
Votes
0
Found in [Package]
1.0.0
Issue ID
1219326
Regression
No
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled.
Avatar Mask should take affect as soon as the Mask is added or removed.
repro:
- open attached project
- open Mask scene
- select "Timeline" GO and open Timeline window
- Preview Timeline and notice how the Masks (Humanoid & Generic) are applied... "walk" does NOT play on lower body as expected.
- select Generic Mask overrider track and remove Mask
- do the same for the Humanoid override track
- play timeline...
bug: Masks are still applied... "walk" does NOT play on lower body
expected: Masks are no longer applied... full body "walk" is applied
workaround: Disable, then re-enable Preview mode.
note: Repro steps are also valid when adding a new Mask.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment