Search Issue Tracker
Fixed in 7.2.0
Votes
7
Found in [Package]
7.1.5
Issue ID
1204379
Regression
Yes
[HDRP] Instantiating a Decal Projector generates ghost decal duplicates
Steps to reproduce:
1. Create a new project with the HDRP package
2. Import the provided custom package "DecalTestAssets.unitypackage"
3. Open "BugReportDecal" Scene inside the "_BugReportDecal" folder
4. Select and drop the "DecalBurn" Prefab anywhere in the Scene view
Expected results: a decal duplicate does not appear at a random location on a GameObject
Actual results: a decal duplicate appears at a random location on a GameObject
Reproducible with: HDRP 7.1.5 (2019.3.0b4, 2019.3.0f3, 2020.1.0a16)
Not reproducible with: HDRP 4.1.0 (2018.4.14f1), HDRP 6.9.2 (2019.2.16f1), HDRP 7.0.1 (2019.3.0b3)
Could not test with 2017.4.35f1 due to HDRP not existing
Note:
-Instantiating new "DecalBurn" Prefabs generate another ghost decal at the same position as the previous ones.
-Discarding changes in the scene doesn't get rid of this ghost decal. Restarting Unity gets rid of it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note (fix version 7.2.0):
Fixed in 2020.1.0a24