Search Issue Tracker
Fixed in 7.1.1
Votes
2
Found in [Package]
7.0.1
Issue ID
1179895
Regression
Yes
Universal RP has conflicts errors when upgrading project
Opening a project, entering play mode or refocusing to Unity from the desktop causes the following errors to appear in the console.
GUID [9802e36ef1c38064d9bcd7bf2e01cccb] for asset 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Deprecated.hlsl.meta' conflicts with:
'Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Deprecated.hlsl.meta'
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
Steps to reproduce
- Open the attached project
- Open the main menu scene
- Enter play mode
Notice issue >> Errors appear in the log.
Tested
Ubuntu - 2020.1.0a1
Windows 10 - 2019.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
Resolution Note (fix version 7.1.1):
Removed deprecated.hlsl from LWRP as it was never needed there
Resolution Note (fix version 7.1.1):
Fixed by removal of un-needed Deprecated.hlsl in LWRP