Search Issue Tracker
Fixed in 2019.3.X
Votes
4
Found in
2019.2.0a6
2019.3.0a3
2019.3.0a6
Issue ID
1165502
Regression
Yes
Crash on AssetImportManager::AssetImportManager when opening a project with asset pipeline v2 Cache Server enabled
How to reproduce:
1. Open any project
2. Open Edit > Preferences > Cache Server
3. Change the "New Projects default asset pipeline" to "Version 2"
4. Change the "Cache Server Default Mode" to "Enabled" under Asset pipeline v2
5. Create a new project
Actual result: Unity crashes.
Reproducible with: 2019.2.0a6, 2019.2.1f1 2019.3.0a3, 2019.3.0a8
Not reproducible with: 2019.2.0a3, 2019.3.0a2
Notes:
- Couldn't test 2019.2.0a4 - 2019.2.0a5 because of libcef crashes
-----------------------
Fixed in 2020.1.0a2, 2019.3.0b2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment