Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
1
Found in
Issue ID
1159200
Regression
No
SRP causes crashes 100% when running with Graphics Jobs enabled
Running anything using SRP with GraphicsJobs enabled will eventually crash due to stateBlocks (describing gfx states like Raster/Blend) being deleted before they are copied into the graphics job. Renderer fails to create Raster/Blend state from said released memory containing trash and crashes.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
DomRep
Sep 24, 2019 20:41
In my case graphics jobs are causing crashes on LWRP on Android device on 2019.xx or newer on startup. I even tried new Universal Pipeline on 2019.3.0b4, crashing is still persistent.
Deznom
Aug 13, 2019 16:21
I can confirm that this problem is also present in Unity 2019.1.14f1
loganstalwart
Aug 13, 2019 16:08
Any estimate when/if this will be fixed in 2019.2 as well? We are running LWRP on 2018.3.10 with GraphicsJobs enabled with no issues, but cannot update to 2019.2 because we are hitting these crashes.