Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
4
Found in
2019.3.0a4
Issue ID
1158259
Regression
Yes
[Improved prefabs] "Dangling components have unfulfilled dependencies" exception thrown on applying joint component as override
"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject already having Rigidbody component. Refer the attached video
Steps to reproduce:
1) Create a new project
2) Hierarchy > Right Click > Create Empty
3) Add Rigibody component to this empty gameObject.
4) Create a prefab of this gameObject.
5) Add Character joint component.
6) In the override window > Apply all.
Occurs on: 2019.3.0a4
Not reproducible on: 2019.3.0a3, 2019.2.0b4
Environment: Both Windows and Mac
Stack trace:
Dangling components have unfulfilled dependencies
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment