Search Issue Tracker
Fixed in 2018.2.3f1
Fixed in 2018.2.X
Votes
14
Found in
2018.1.5f1
Issue ID
1050751
Regression
Yes
[Regression] Colliders added at Runtime sometimes lose their functionality
How to reproduce:
1. Open the user-submitted project
2. Enter Play mode
3. Walk forward using the "W" key and observe the results
4. Stop the Play mode and click on the "GameManager" in the Hierarchy
5. Disable "Generate at Runtime"
6. Enter Play mode and walk forward again
Expected result: In both cases, the Capsule Walks fine on the Cube floor
Actual result: When the colliders are added at Runtime the Capsule ignores the Box Collider and falls through the floor
Reproduced in: 2018.3.0a2, 2018.2.0b9, 2018.1.6f1, 2018.1.5f1
Not reproducible in: 2018.1.4f1, 2017.4.6f1, 2017.2.3f1, 2017.1.4p2
Verified in: 2018.3.0a3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A different Font Asset is applied when the original Font Asset is deleted while UI Builder is open
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
ibrahimpenekli
Jul 05, 2018 21:30
Also reproduced in: 2018.2.0x-ImprovedPrefabs