Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.2.X, 2017.4.X, 2018.1.X, 2018.2.X
Votes
0
Found in
2017.2.0a3
2017.4.2f2
Issue ID
1039331
Regression
Yes
[iOS][Android] The Default Texture Format changed to low quality
Reproduction steps:
1. Create a New project with one of the No Reproduction versions and import the "Mythic.zip" textures
2. Select the "Mythic-RedBird" Texture and see the default iOS texture settings ("ARGB 16 bit")
3. Drag that texture into the Scene
4. Set the Target Platform to "iOS"
5. See the Quality of the image
6. Open the Project with one of the Reproduction versions
7. Select the "Mythic-RedBird" Texture and see the default iOS texture settings have changed ("RGBA Compressed PVRTC 4 bits")
8. See that the image quality drops significantly
Expected Result: The quality of the image stays the same when the default texture settings are applied
Actual Result: The image quality drops significantly
Reproduced with: 2018.2.0b6, 2018.1.2f1, 2017.4.4f1, 2017.3.2f1, 2017.2.3f1, 2017.2.0a3
Did not reproduce on: 2017.2.0a2, 2017.1.4f1, 5.6.6f2
Note:
Issue reproduces in Android as well, but to a lower extent
Sometimes you have to override the texture settings and change them back to default, for the issue to appear/disappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
Add comment