Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b11
Issue ID
1012983
Regression
No
[Shuriken] Mesh pivot offset doesn't take scale into account
Repro steps:
- Open Scene1 from the attached project
- Select both particle systems, expand their shape module to see the shape gizmo, make sure Visualize Pivot in the renderer is turned on.
- Scale both systems up
- Observe how the billboard particles preserve their respective pivot offset, while the mesh one do not (gif attached)
Note:
- not a regression, issue persists in 2017.31p1
- seems like it could be linked to https://fogbugz.unity3d.com/f/cases/976091/, though it looked correct there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment