Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b11
Issue ID
1012983
Regression
No
[Shuriken] Mesh pivot offset doesn't take scale into account
Repro steps:
- Open Scene1 from the attached project
- Select both particle systems, expand their shape module to see the shape gizmo, make sure Visualize Pivot in the renderer is turned on.
- Scale both systems up
- Observe how the billboard particles preserve their respective pivot offset, while the mesh one do not (gif attached)
Note:
- not a regression, issue persists in 2017.31p1
- seems like it could be linked to https://fogbugz.unity3d.com/f/cases/976091/, though it looked correct there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Add comment