Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2018.2.0a1
Issue ID
1005317
Regression
Yes
[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU OpenGLES3
Steps:
1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone
2. Keep clicking "Next Scene" button on the screen and observe
-> The first scene is an empty scene (only skybox)
-> The second scene has tessellation shader objects
3. Keep clicking "Next Scene" and you should see the objects look broken
Expected and actual result please refer to attached picture.
Reproducible device: Google Pixel 2
Not reproducible on this device: Samsung Galaxy Note 8 (SM-N950F, Mali GPU), works totally fine
Reproducible in : 2018.2.0a1, 2018.1.0b8, 2017.3.1p1, 2017.2.1p4
Not reproducible in : 2017.1.3p1, 5.6.5p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment