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Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
2
Found in
2017.3.0f1
Issue ID
1003824
Regression
Yes
[Linux] Input.GetKeyUp() triggers while the key is held down in standalone build
To reproduce:
1) Create new project
2) Create C# script with this in it:
string foo = "0";
void Update() {
if (Input.GetKeyUp(KeyCode.W)) {
Debug.Log("Button is up");
foo += "1";
}
}
void OnGUI() { GUI.Label(new Rect(10, 10, 1000, 200), foo); }
3) Add it to any object in the scene
4) Play the scene
5) Hold 'W' key
Expected: Nothing is logged until you release 'W' key
6) Build and run on Linux player
7) Hold 'W' key there
Actual: Now the if is constantly true while you are holding the button
Reproduced in 2017.3.0f1 and 2018.1.0b8 Linux editors
Not reproduced in Windows Player
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Armen138
Apr 24, 2018 12:45
I can reproduce this on Ubuntu 17.10
Linux voyager 4.13.0-38-generic #43-Ubuntu SMP Wed Mar 14 15:20:44 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Unity Editor 2017.3.0f1