Search Issue Tracker
16
votes
Fixed
Transparency does not work in VR when Render Mode is set to Single Pass ...
Reproduction steps: 1. Open the attached "1387210.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode and observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture