Search Issue Tracker
0
votes
Fixed
When a joint breaks from an impact, the OnJointBreak force parameter is ...
When a joint breaks from an impact, the OnJointBreak force parameter is always equal to a static value of 1.065353E 09 It does not ... Read more
0
votes
Fixed
Crash, when dragging a prefab with script, that sets isKinematic paramet...
To reproduce this bug: 1. Open the attached project 2. Select Cube 3. It has Rigidbody and script which sets isKinematic parameter ... Read more
1
votes
Postponed
Snap to surface snaps to invisible colliders
Steps to reproduce: 1. Open the attached project and the scene 2. Select the cube and drag it while holding ctrl+shift 3. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used