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0
votes
Not Reproducible

[Mobile] Displayed color is lighter after calling Camera.Render() or Ren...

Mobile Graphics

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Jul 15, 2019

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Version/s: 2018.3.6f1, 2018.4

To reproduce:1. Open attached project "CameraRenderDrawDemo.zip"2. Build for Android (make sure the device has maximum brightness se... Read more

0
votes
Fixed

[iOS] Multi-Display doesn't work on secondary displays when using URP or...

Mobile Graphics

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Jul 24, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Build the "Multi-Display.zip" project for iOS or Android2. Connect extra screen to the device (via cable or Airp... Read more

0
votes
Fixed

[IOS] Cannot run any Unity build on iOS Simulator for iOS <14 on Big Sur

Mobile Graphics

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Mar 31, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2

Reproduction steps:1. Create an empty Unity project on macOS Big Sur and switch platform to iOS2. Go Project Settings -&gt; Player -... Read more

0
votes
Fixed

[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices

Mobile Graphics

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Dec 11, 2020

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Version/s: 2018.4, 2019.4, 2019.4.16f1

Steps:1. Open user's attached project ("StreetDrag_2.zip")2. Player Settings &gt; Publishing Settings &gt; Custome Keystroke - disab... Read more

0
votes
Won't Fix

[iOS 12] GPU hangs and execution of the command buffer was aborted error...

Mobile Graphics

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Jul 22, 2020

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Version/s: 2018.4, 2018.4.23f1

How to reproduce:1. Open the attached from the link given in Edit2. In the menu bar select Build &gt; Build Configuration3. Set 'Bui... Read more

0
votes
Fixed

[Graphics]Android build with Compute Skinning option causes broken blend...

Mobile Graphics

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Jul 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached "1260887.zip" project2. Build to an Android device3. Observe the provided eye blinking model... Read more

0
votes
Fixed

Using Graphics.Blit on temporary RenderTexture results in different outp...

Mobile Graphics

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Sep 23, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

Reproduction steps:1. Open the project in "read-pixels-bug.zip"2. Open SampleScene and enter Play Mode3. Inspect how the 2 first tex... Read more

0
votes
By Design

[Android] GSL MEM ERROR crash when rendering Materials which are using 8...

Mobile Graphics

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Jan 31, 2020

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Version/s: 2018.4, 2018.4.11f1, 2019.3, 2020.1

To reproduce:1. Open the "Empty Repo Upload.zip" project2. Open the "SampleScene"3. Delete the "8k Cubes" prefab4. Create 2 cubes5. ... Read more

0
votes
By Design

[Wrap Mode]Mirror Once texture Wrap Mode mirrors continually on Android ...

Mobile Graphics

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Feb 11, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

To reproduce:1. Open the user's attached project2. Build and run on Android device3. Compare the Game View and device screen Expecte... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more

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