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0
votes
Fixed

[IOS] Cannot run any Unity build on iOS Simulator for iOS <14 on Big Sur

Mobile Graphics

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Mar 31, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2

Reproduction steps: 1. Create an empty Unity project on macOS Big Sur and switch platform to iOS 2. Go Project Settings -> Player ->... Read more

0
votes
Won't Fix

[Android][Adreno][OpenGLES3] Rendering Artifacts glitch on Adreno 630 wh...

Mobile Graphics

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May 05, 2021

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Version/s: 2018.4, 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "Repro" 2. Open Scene "SampleScene" 3. Build and Run on Android 4. Zoom in and move... Read more

0
votes
Won't Fix

[iOS][Metal] Crash when loading game on older devices

Mobile Graphics

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May 06, 2021

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Version/s: 2018.4.16f1, 2019.4

Reproduction steps: 1. Download the Xcode Project from the attached link 2. Build and Deploy the app on a device 3. In the App press... Read more

0
votes
Fixed

[Android] Device logs 'Color format for DP is invalid' when deploying wi...

Mobile Graphics

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Apr 19, 2021

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Version/s: 2018.4, 2019.4, 2020.2.5f1, 2020.3, 2021.1, 2021.2

Steps to reproduce: 1. Open the attached project 2. Open Android Logcat 3. Connect Android device 4. Build and run Expected results... Read more

0
votes
Fixed

[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices

Mobile Graphics

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Dec 11, 2020

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Version/s: 2018.4, 2019.4, 2019.4.16f1

Steps: 1. Open user's attached project ("StreetDrag_2.zip") 2. Player Settings > Publishing Settings > Custome Keystroke - disable 3... Read more

0
votes
Won't Fix

[Mobile] UI Image disappears when its Width is very large (> 2^30)

Mobile Graphics

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Jan 25, 2021

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Version/s: 2018.4, 2019.4, 2019.4.14f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the project "ImageStrech.zip" 2. Build and Run Android Expected result: Image remains visible in the sc... Read more

0
votes
Fixed

[Mobile] [URP] "Using more than 1 pixel lights on a mobile device" warni...

Mobile Graphics

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Dec 19, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.0f1, 2021.1, 2021.2

Reproduction steps: 1. Create a new URP Template project 2. Create a new empty scene and save it 3. Go Edit -> Project Settings -> Q... Read more

0
votes
By Design

[Android][iOS] unity_Lightmap_HDR.x value is 1 instead of 4.59 when UNIT...

Mobile Graphics

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Dec 31, 2020

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Version/s: 2018.4, 2018.4.18f1, 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached project "LightmapHDR.zip" 2. Load the Scene "SampleScene" 3. Change the "New Material"... Read more

0
votes
Fixed

[Android] Eyelid is displayed incorrectly when skinMeshRenderer.SetBlend...

Mobile Graphics

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Oct 13, 2020

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Version/s: 2018.4, 2018.4.27f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached project "TestShader.zip" 2. Load the Scene "test1" 3. Build and Run the project to an ... Read more

0
votes
Fixed

[Editor][Android] Dynamic Textures made at runtime that use DXT5 compres...

Mobile Graphics

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Oct 14, 2020

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Version/s: 2018.4, 2018.4.26f1

How to reproduce: 1. Open the attached "FilterModeTest.zip" project 2. Make sure Android Target is selected in Build Settings 3. Mak... Read more

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