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0
votes
Fixed

Frame debugger for SRP Batcher reports unexpected Vertices and Indices r...

Hybrid Renderer

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Apr 17, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b5, 2020.2

How to reproduce:1. Open the attached project named "Case_1239035"2. Open the SampleScene3. Open the "Clone Quads.cs" and check whic... Read more

1
votes
Fixed

Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...

Hybrid Renderer

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Aug 28, 2020

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Version/s: 2020.1.1f1, 2020.2

How to reproduce:1. Open the attached project named "TPC_StripRepro.zip"2. Open Project Settings -> Editor -> Shader Compilati... Read more

0
votes
Fixed

[Hybrid Renderer V2] No error/warning when trying to use HRV2 with URP a...

Hybrid Renderer

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Dec 17, 2020

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Version/s:

When using HRV2 with URP and SRP Batcher OFF, nothing renders without any error/warning.The rendering works correctly after toggling... Read more

10
votes
Fixed

Crash when trying to render a specific submesh with CommandBuffer.DrawRe...

Hybrid Renderer

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Feb 18, 2021

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Version/s: 2020.2.2f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Open the _main Scene3. Click Play4. Click Play on Sandbox 1 Expected result: The gam... Read more

0
votes
By Design

"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...

Hybrid Renderer

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Jun 24, 2021

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Version/s: 2018.4, 2019.4, 2020.2.1f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project "MatrixBug.zip"2. Load the Scene "MatrixBug"3. In the Hierarchy select the "Cub... Read more

7
votes
Won't Fix

[Android][Hybrid Renderer][Vulkan] Error SwappyVk: "Failed to wait for f...

Hybrid Renderer

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Jun 29, 2021

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Version/s: 2020.3, 2020.3.12f1, 2021.1

How to reproduce:1. Download and open the user's project2. Navigate to the Build folder in the Project window and select one of the ... Read more

0
votes
Fixed

Crash when selecting a Material

Hybrid Renderer

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Sep 28, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open attached project "Case_1368933.zip"2. Set the Active Graphics API to either Metal, Vulkan, OpenGL Core, O... Read more

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