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Editor crashes during lightmap bake
Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more
[5.6][MSE] Enabling auto mode in main scene overwrites the lightmap inde...
Enabling auto mode in main scene overwrites the lightmap index of additively loaded scenes Steps for reproduction: 1) Open the proj... Read more
[MSE] Lighting settings don't change when editing multiple scenes and ne...
To reproduce: 1. Open attached project "Lighting Test.zip". 2. Open Lighting settings window, and observe that "Scene_1" and "Scene_... Read more
Light is directed to the two sides of the Light Probes after baking Prog...
How to reproduce: 1. Open attached Unity project "case_917344-LightProbes" 2. Open Window --> Lighting --> Settings 3. Set Lightmapp... Read more
Enabling directional light after disabling it doesnt bring back the ligh...
Enabling directional light after disabling it doesnt bring back the lighting. Scene view is not dimmed, as expected, but turns compl... Read more
[PathTracer] AddInstanceProperties errors are thrown when baking progres...
To reproduce: 1.Open Unity project attached by QA 2. Open Example scene if not opened 3. In lightning window press "Generate lightni... Read more
Additively loading scene that contains lightmap onto the scene without l...
To reproduce: 1. Open project attached by the user 2. Open scene "Main" and hit play 3. Press the second button: "2. Load Lightmap... Read more
Unneeded GI normals warnings are thrown after adding TextMesh component
Steps to reproduce: 1. Create a 3D/3D Text object (or add a Text Mesh component to an object) 2. Enable 'Lightmap Static' in its Me... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce: 1. Download and open the attached project 2. Start baking the lightmap 3. Leave the editor open for a few minute... Read more
Progressive Lightmapper draws shadows when object's Cast Shadows propert...
To reproduce: 1. Open attached project "LightmapBug.zip" 2. Open "Test" scene. 3. In Lighting Settings set Lightmapper to "Enlighten... Read more
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