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0
votes
Fixed

Editor crashes during lightmap bake

Global Illumination

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Jun 20, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more

0
votes
Fixed

[5.6][MSE] Enabling auto mode in main scene overwrites the lightmap inde...

Global Illumination

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Jun 01, 2017

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Version/s: 5.6.1p1

Enabling auto mode in main scene overwrites the lightmap index of additively loaded scenes Steps for reproduction: 1) Open the proj... Read more

0
votes
By Design

[MSE] Lighting settings don't change when editing multiple scenes and ne...

Global Illumination

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Jun 15, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open attached project "Lighting Test.zip". 2. Open Lighting settings window, and observe that "Scene_1" and "Scene_... Read more

0
votes
Duplicate

Light is directed to the two sides of the Light Probes after baking Prog...

Global Illumination

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Jun 02, 2017

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Version/s: 5.6.0p2

How to reproduce: 1. Open attached Unity project "case_917344-LightProbes" 2. Open Window --> Lighting --> Settings 3. Set Lightmapp... Read more

0
votes
Fixed

Enabling directional light after disabling it doesnt bring back the ligh...

Global Illumination

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May 14, 2017

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Version/s: 5.6.0f3

Enabling directional light after disabling it doesnt bring back the lighting. Scene view is not dimmed, as expected, but turns compl... Read more

0
votes
Fixed

[PathTracer] AddInstanceProperties errors are thrown when baking progres...

Global Illumination

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Apr 07, 2017

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Version/s: 5.6.0f3

To reproduce: 1.Open Unity project attached by QA 2. Open Example scene if not opened 3. In lightning window press "Generate lightni... Read more

0
votes
Duplicate

Additively loading scene that contains lightmap onto the scene without l...

Global Illumination

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Apr 27, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open project attached by the user 2. Open scene "Main" and hit play 3. Press the second button: "2. Load Lightmap... Read more

0
votes
By Design

Unneeded GI normals warnings are thrown after adding TextMesh component

Global Illumination

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Apr 20, 2017

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Version/s: 5.6.0p1

Steps to reproduce: 1. Create a 3D/3D Text object (or add a Text Mesh component to an object) 2. Enable 'Lightmap Static' in its Me... Read more

0
votes
Fixed

[PVR] Editor crashes when building Progressive Lightmaps for many objects

Global Illumination

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Start baking the lightmap 3. Leave the editor open for a few minute... Read more

0
votes
Fixed

Progressive Lightmapper draws shadows when object's Cast Shadows propert...

Global Illumination

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Apr 02, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project "LightmapBug.zip" 2. Open "Test" scene. 3. In Lighting Settings set Lightmapper to "Enlighten... Read more

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