Search Issue Tracker
Fixed
Fixed in 1.4.1
Votes
1
Found in [Package]
1.3.0
Issue ID
XRHB-37
Regression
Yes
[XRHands] XR Hands sample is missing "Hands Processor.cs" Component on the Hand Visualizer GameObject
Steps to reproduce:
1. Create a new project or open the attached project "XRHandsTest.zip"
2. Install the XR Hands package and download the Sample
3. Open the "HandVizualizer.unity" Scene
4. In the Hierarchy expand "XR Origin > Camera Offset" and select the "Hand Vizualizer" GameObject
5. Observe "Hand Processor.cs" component is missing
Expected results: XR Hands sample is not missing the "Hands Processor.cs" Component on the Hand Visualizer GameObject
Actual results: XR Hands sample is missing the "Hands Processor.cs" Component on the Hand Visualizer GameObject
Reproducible with: XR Hands 1.3.0 (2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0b13, 2023.3.0a8)
Not Reproducible with: XR Hands 1.2.1 (2021.3.31f1)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
-Reimporting the Sample does not solve the issue
-Can be reproduced on a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 1.4.1):
A local copy of the HandProcessor script was linked to in the prefab instead of the HandProcessor script that ships with the package. This was found and replaced in XR Hands 1.4.1.