Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1226502
Regression
No
[XR][Vulkan][URP] MSAA doesn't get applied on a Quest
Repro steps:
1. Create a new URP project
2. Switch platform to Android.
3. Switch graphics API to Vulkan and add XR SDK
4. Enable MSAA 4x or 8x in the URP asset
5. Build and Run on a Quest
Actual: Edges of surfaces are jittering
Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
- Dynamic text is rendered in the background when it is inside the <font> tag
Add comment