Search Issue Tracker
Fixed in 6000.0.20f1
Fixed in 6000.0.X, 7000.0.0a7, future release
Votes
1
Found in
2023.2.10f1
6000.0.0b16
Issue ID
UUM-63671
Regression
No
[XR][SPI] High Quality Line Renderer produces artifacts on one eye in XR Single Pass Instanced
Steps to reproduce:
1. Open the attached user's project "2023-beta-test - Copy.zip"
2. Connected Oculus link to Quest 2/3
3. Open "SampleScemeHair.unity" Scene and make sure Single Pass Instanced is the Rendering Mode in OpenXR settings
4. Enter Play Mode
5. Observe Hair parts being incorrectly rendered on the right eye when a GameObject is in front due to High-Quality Line Renderer
Expected Result: High-Quality Line Renderer does not produce artifacts on one eye in XR Single Pass Instanced
Actual Result: High-Quality Line Renderer produces artifacts on one eye in XR Single Pass Instanced (See attached Repro.png)
Reproducible with: 2023.2.10f1
Could not test on 2021.3.34f1, 2022.3.18f1, 2023.3.0b7 due to Scene no longer rendering and package errors after downgrading
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Issue does not reproduce with Multi-pass
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment