Search Issue Tracker
Fixed in master
Votes
3
Found in [Package]
7.7.1
Issue ID
1358336
Regression
No
[XR SDK] [URP] Vignette post processing effect is overlapping between eyes
Reproduction steps:
1. Open the attached project ("VR Vignette Test.zip")
2. Open the "New Scene 1" scene
3. Enter the Play mode
4. Observe the HMD view
Expected result: The vignette effect is creating a single tunnel effect
Actual result: Vignette effect is applied the same to both eyes
Reproducible with: URP 7.7.1, 10.5.1, 11.0.0, 12.0.0 (2019.4.30f1, 2020.3.17f1, 2021.1.19f1, 2021.2.0b9)
Not reproducible with: 2021.1.0a6 (Console spammed with InvalidOperationException: Insecure connection not allowed)
Comments (3)
-
Hilariokee
Nov 12, 2024 03:21
-
stevendimmerse
Oct 28, 2021 12:00
Still happening in 10.6 Is there any chance for this fix to come to 2020.3?
-
unitydreamer29
Sep 09, 2021 12:11
Also reproducible with Oculus Quest 2 on the built in render pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Resolution Note (fix version master):
Fixed with URP 13.1.0 (2022.1.0a13)