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Duplicate

Votes

0

Found in [Package]

3.2.17

Issue ID

1287035

Regression

No

[XR SDK] [SPI] Camera.Render does not render to the right eye when called multiple times per frame

Package: XR Management

-

Reproduction steps:
1. Open the attached project ("bugtest.zip")
2. Open the "Main" scene
3. Enable Mock HMD loader (Project Settings -> XR Plug-in Management)
4. Set the Stereo Rendering mode to Single Pass Instanced (Project Settings -> XR Plug-in Management -> MockHMD)
5. Enter Play mode
6. In Game window set rendering to Both Eyes

Expected result: Both eyes renders a similar image
Actual result: Right eye image contains only red background (open "mswdv34B8n.mp4" video)

Reproducible with: XR SDK 3.2.17, 4.0.0-exp.2, 4.0.0-pre.2 (2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1)
Not tested with: 2018.4.30f1 (XR SDK not available)

Tested:
- Oculus Rift S
- MockHMD

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