Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
3.2.17
Issue ID
1287035
Regression
No
[XR SDK] [SPI] Camera.Render does not render to the right eye when called multiple times per frame
Reproduction steps:
1. Open the attached project ("bugtest.zip")
2. Open the "Main" scene
3. Enable Mock HMD loader (Project Settings -> XR Plug-in Management)
4. Set the Stereo Rendering mode to Single Pass Instanced (Project Settings -> XR Plug-in Management -> MockHMD)
5. Enter Play mode
6. In Game window set rendering to Both Eyes
Expected result: Both eyes renders a similar image
Actual result: Right eye image contains only red background (open "mswdv34B8n.mp4" video)
Reproducible with: XR SDK 3.2.17, 4.0.0-exp.2, 4.0.0-pre.2 (2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1)
Not tested with: 2018.4.30f1 (XR SDK not available)
Tested:
- Oculus Rift S
- MockHMD
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller
This is a duplicate of issue #1279112