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Won't Fix
Votes
0
Found in [Package]
12.0.0
Issue ID
1348241
Regression
No
[XR SDK][Shader Graph] GameObject is rendered only for the left eye when using Built-in Lit Material and Single Pass Instanced
Reproduction steps:
1. Open the attached "case_1348241.zip" project
2. Load the "SampleScene"
3. Enter Play mode
Expected result: the "Sphere (Red - Shader Graph Material)" GameObject is rendered for both eyes
Actual result: the "Sphere (Red - Shader Graph Material)" GameObject is rendered only for the left eye
Reproducible with: Shader Graph 12.0.0 (2021.2.0b5, 2022.1.0a3)
Could not test with Shader Graph 11.0.0 or below (Built-In Active Target not supported in Shader Graph)
Notes:
- reproduced with OpenXR, Oculus, and Mock HMD
- the issue is not reproducible when using Multi-Pass Render Mode
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Resolution Note:
ShaderGraph is not supported when using the built-in graphics renderer; only for SRP-based rendering pipelines (e.g., URP, HDRP). While a shader generated by ShaderGraph may work in this scenario, we are not addressing issues in those situations.