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Won't Fix

Votes

0

Found in [Package]

12.0.0

Issue ID

1348241

Regression

No

[XR SDK][Shader Graph] GameObject is rendered only for the left eye when using Built-in Lit Material and Single Pass Instanced

Package: Shader Graph

-

Reproduction steps:
1. Open the attached "case_1348241.zip" project
2. Load the "SampleScene"
3. Enter Play mode

Expected result: the "Sphere (Red - Shader Graph Material)" GameObject is rendered for both eyes
Actual result: the "Sphere (Red - Shader Graph Material)" GameObject is rendered only for the left eye

Reproducible with: Shader Graph 12.0.0 (2021.2.0b5, 2022.1.0a3)
Could not test with Shader Graph 11.0.0 or below (Built-In Active Target not supported in Shader Graph)

Notes:
- reproduced with OpenXR, Oculus, and Mock HMD
- the issue is not reproducible when using Multi-Pass Render Mode

  1. Resolution Note:

    ShaderGraph is not supported when using the built-in graphics renderer; only for SRP-based rendering pipelines (e.g., URP, HDRP). While a shader generated by ShaderGraph may work in this scenario, we are not addressing issues in those situations.

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