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Won't Fix
Won't Fix in 1.4.X
Votes
0
Found in [Package]
1.4.1
Issue ID
OXRB-25
Regression
No
[XR SDK] [OpenXR] View through the headset is flickering and overlapping when Multiple Game View Displays are used
Reproduction steps:
1. Open the attached project ("13914831.zip")
2. Open the Project Settings and switch to the XR Plug-in Management tab
3. Set OpenXR as Plug-in provider
4. Open the SampleScene and enter Play mode
5. Add additional Game view tab so that both Gameviews are displaying in the editor and the same time and set the new Display to "Display 2"
6. Look through the Headset while moving it
Expected result: View through the headset is the same as in Game view
Actual result: View through the headset is flickering and overlapping (see "4Nl4VS51Ko.mp4" video)
Reproducible with: OpenXR 1.3.1 (2020.3.25f1, 2021.2.7f1,2022.1.0b2)
Could not with: 2019.4.34f1 (OpenXR available from 2020.3+)
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Resolution Note:
This is intended behaviour.
Resolution Note (1.4.X):
Won't Fix for this one.
The flickering is due to rendering the scene multiple times when multiple Game View windows present. And this is by-design.
For VR, only one camera should be active for stereo rendering in HMD and paired with one Game View window.
you could use Render Texture to project other camera's view to a texture in scene.