Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.2.0
Issue ID
PPB-22
Regression
No
[XR SDK] [OpenXR] Auto Exposure Post processing effect is not applied to the left eye
Reproduction steps:
- Open the attached project ("3dtest.zip")
- Open the "empty" scene
- Enter Playmode and observe HMD view
Expected result: Both eyes are rendered equally
Actual result: Left eye is not applied with Auto Exposure effect
Reproducible with: OpenXR 1.1.1 (2021.1.8f1, 2021.2.0a17) Not reproducible with: 2018.4.34f1 (XR SDK not available), 2019.4.26f1 (OpenXR requires 2020.2+)
Fogbugz ticket [https://fogbugz.unity3d.com/f/cases/1336238/]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Created by mistake