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Under Consideration for 1.16.X
Votes
2
Found in [Package]
1.16.0-pre.2
Issue ID
OXRB-656
Regression
Yes
XR Interaction Toolkit XR Controllers are inverted by Y-axis when using Meta Quest 3 with OpenXR Plugin
Reproduction steps:
1. Open the attached project “ReproProject”
2. Connect a Meta Quest 3 device
3. Put on the headset
4. Enter into the Play Mode
5. Observe the results
Expected result: The virtual controllers match the physical controllers’ orientation
Actual result: The controllers are inverted in the scene
Reproducible in: 1.16.0-pre.1 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1), 1.16.0-pre.2 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1)
Not reproducible in: 1.15.1 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
Not reproducible on devices:
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
- Reproducible in Player as well
- Not reproducible with OculusXR Plugin
- The issue reproduces consistently on XR Interaction Toolkit versions 2.5.2 - 3.3.0-pre.1
- The issue reproduces consistently in a new project. To reproduce, it is simply enough to create a new project from a VR template to speed up the set up process. Make sure, that OpenXR version is at least 1.16.0-pre.1. Enter into the Play Mode with headset on, look at the controllers
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