Search Issue Tracker

Active

Under Consideration for 1.16.X

Votes

2

Found in [Package]

1.16.0-pre.2

Issue ID

OXRB-656

Regression

Yes

XR Interaction Toolkit XR Controllers are inverted by Y-axis when using Meta Quest 3 with OpenXR Plugin

Package: OpenXR Plugin

-

Reproduction steps:

1. Open the attached project “ReproProject”
2. Connect a Meta Quest 3 device
3. Put on the headset
4. Enter into the Play Mode
5. Observe the results

Expected result: The virtual controllers match the physical controllers’ orientation
Actual result: The controllers are inverted in the scene

Reproducible in: 1.16.0-pre.1 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1), 1.16.0-pre.2 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1)
Not reproducible in: 1.15.1 (6000.0.58f2, 6000.2.6f2, 6000.3.0b4, 6000.4.0a1)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Reproducible on devices:

  • Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740

Not reproducible on devices:

  • Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650

Notes:

  • Reproducible in Player as well
  • Not reproducible with OculusXR Plugin
  • The issue reproduces consistently on XR Interaction Toolkit versions 2.5.2 - 3.3.0-pre.1
  • The issue reproduces consistently in a new project. To reproduce, it is simply enough to create a new project from a VR template to speed up the set up process. Make sure, that OpenXR version is at least 1.16.0-pre.1. Enter into the Play Mode with headset on, look at the controllers

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.