Search Issue Tracker
Fixed
Fixed in 1.0.2
Votes
0
Found in [Package]
1.0.1
Issue ID
XRMRT-42
Regression
No
XR Device Simulator controllers gradually starting shaking and distorting
How to reproduce:
1. Create a new MR Multiplayer Tabletop Template project
2. Enter the Play Mode
3. Leave the game running for some time (~1 min+)
4. Observe the controllers
Expected results: The controllers are not shaking and distorting
Actual results: Controllers start to shake gradually and after some time become distorting
Reproducible with: 3.1.0, 3.1.1 (6000.1.0b12)
Reproducible on: Windows 11 Pro
Not reproducible on: macOS Sequoia 15.3
Comments (1)
-
VRDave_Unity
Mar 28, 2025 17:42
We will be implementing a fix in the MR Multiplayer Tabletop Template to address this, but in the meantime, you can work around the issue by locating the Gravity Provider in the Hierarchy under MR Interaction Setup > XR Origin (XR Rig) > Locomotion > Gravity and then disabling this game object or unchecking the Use Gravity checkbox found on the component.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 1.0.2):
This update is specifically to account for the auto updating that happens in Unity 6.1, which results in our XR Origin prefab having new locomotion providers enabled by default, resulting in players falling indefinitely. To account for this, we have updated the MRInteractionSetup.prefab (XR Origin prefab) to disable the unused locomotion providers by default, specifically the Gravity Provider in the case of this issue.