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Fixed in 2018.2.X

Fixed in 2017.4.X, 2018.1.X

Votes

6

Found in

2017.3.0b1

2017.3.0f2

Issue ID

981757

Regression

Yes

[WSA] isNetworkError always return true when running an UWP app on x86 architecture

Steps to reproduce:
1. Open the attached project (webrequestCheck.zip)
2. Open the "a" scene
3. Switch platform to Windows Store
4. Build for Universal Windows Platform
5. Open the generated Visual Studio solution and build a Debug x86 build
6. Observe the "isError DefaultTrue" message in Output

Expected result: isNetworkError should return false
Actual result: isNetworkError returns true

Note:
Unable to test with 2017.3.0a1 - 2017.3.0a7 due the errors

Reproduced with: 2017.3.0b1, 2017.3.0p2, 2018.1.0b2, 2018.2.0a1
Not reproduced with: 5.6.4p4, 2017.1.3f1, 2017.2.1p2

Fixed in: 2018.2.0a4
Backported: 2017.4.2f1, 2018.1.0b11

Comments (15)

  1. jghospital

    Feb 16, 2018 09:19

    Future Release, but when is it going to be released?
    Same bug here, works in editor but not in UWP Hololens device.

  2. StephenHodgson-Valorem

    Feb 06, 2018 16:54

    What version was this fixed in?

  3. TobiasWa

    Jan 23, 2018 07:30

    Reproduced on 2017.2.0f3, is there a known workaround?

  4. markgrossnickle

    Jan 18, 2018 22:03

    Reproduced on 2017.3.0f3 targeting UWP x86

  5. awonnink

    Jan 17, 2018 14:24

    UnityWebRequest seems to give unpredictable results when used on UWP, also for x64. Results might be dependent on the computer used.

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