Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2018.4
2019.4
2019.4.1f1
2020.1
2020.2
2020.3
Issue ID
1257194
Regression
No
Mesh is considered offscreen when a Cloth component is added
To reproduce:
1. Open user's attached project
2. Using Hierarchy window navigate to Polo_Shirt (FemalePlayer -> FemaleLP -> Tops -> Polo_Shirt)
3. In the Inspector window add Cloth component to Polo_Shirt
Expected result: Shirt stays on the model
Actual result: Shirt disappears from the model
Reproduced in: 2018.4.23f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Notes:
-Zooming out makes the shirt appear again (both with Scene's view Camera or Game view Camera)
-Removing Cloth afterwards (after adding the Cloth component) does not make the shirt appear again, it stays invisible
-Using "Update When Offscreen" only fixes this outside of Play mode, after entering Play mode it reverts to how it was before
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
- “GUIStyle” and “NullReferenceException” errors thrown in the Console when opening Object Field during script compilation
- Reflections are visible on objects without Recursive Rendering when viewed through transparent parts of another object with Recursive Rendering and Alpha Clipping enabled
- Visual artifacts appear when using "clip" method in custom shader and running on GLES
Resolution Note (fix version 2020.3):
Fixed in 2020.3.1f1