Search Issue Tracker
Fixed
Fixed in 2021.3.15f1
Votes
2
Found in
2021.3.12f1
Issue ID
UUM-19139
Regression
Yes
Wire is not visible on a selected GameObject in Scene view when "Selection Wire" is enabled
How to reproduce:
1. Open the user’s attached project “selection_wire_2021.3.11.zip“
2. Open the “SampleScene“ Scene in Scenes
3. Select “Sphere” GameObject in the Hierarchy window
4. Expand “Toggle visibility of all Gizmos in the Scene view” and make sure the Selection wire is enabled
Expected result: the Selection wire is visible on the “Sphere” GameObject in the Scene view
Actual result: the Selection wire is not visible on the “Sphere” GameObject in the Scene view
Reproducible with: 2021.3.11f1, 2021.3.12f1
Not reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a14
Reproducible on: Windows 10 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment