Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
5
Found in
2018.3.0a9
2018.3.0f1
Issue ID
1107874
Regression
Yes
[Windows] Unity Remote 5 doesn't work on iOS because the x86_64 folder is missing from PlaybackEngines\iOSSupport
To reproduce:
1. Start Unity and open and create a New Project
2. Connect iPhone to your machine and start Unity Remote 5 app
3. Press Edit > Project Settings... and select Editor tab
4. In Unity Remote area set Device to Any iOS Device
5. Observe that Console prints Errors:
EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)
Could not start remote support for device: EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)
Notes:
- This issue appears only on Windows
- This issue does not appear macOS
- Workaround: Copy the x86_64 folder from my Unity 2018.2.20f1 folder, paste it to Unity 2018.3.* folder and the issue will vanish
Reproduced on Unity 2018.3.0a9, 2018.3.1f1 and 2019.1.0a12
Not reproduced on Unity 2018.2.20f1 and 2018.3.0a8
Regression on Unity 2018.3.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
UDN_556cf308-233b-4aef-a04e-38daaef1f604
Jan 09, 2020 16:16
For me it worked if instead of choosing my specific device on project settings I select "Any iOS Device"
c1aw
Aug 29, 2019 15:53
Still happens on 2019.1 and 2019.2 for me.
andrenospam0
Apr 14, 2019 15:16
For me upgrading from 2018.3.0f1 to 2018.3.12f1 solved this issue.
umurcg
Feb 19, 2019 11:06
can anyone share x86_64 folder. I dont want to download the previous version for just fixing this issue.
CryoWolf94
Feb 14, 2019 03:40
Hi, this solution didn't work for me as 2018.2.20f1 also did not have the folder.
Vinyl-Pixels
Feb 05, 2019 11:06
The sollution from the first comment worked for me. Thanks!
neostrikers
Dec 22, 2018 17:03
It work the solution, Thanks Team suport Unity.
Dukekamono, the folder is located in "C:\Program Files\Unity\Hub\Editor\2018.2.20f1\Editor\Data\PlaybackEngines\iOSSupport".
Copy x86_x64 to the folder is located in "C:\Program Files\Unity\Hub\Editor\2018 3.0f1\Editor\Data\PlaybackEngines\iOSSupport"
Or It depends of installed Unity version in your computer.
Regards
Hecolo
Dec 20, 2018 20:50
Yes! It's working to import x86_64 folder from 2017.2.5.f1 into the folder C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport of Unity 2018.3
dukekamono
Dec 20, 2018 17:50
Meant to say (Can),
Not Can't
dukekamono
Dec 20, 2018 17:48
Downloaded older version of Unity 2017 (2017.2.5.f1 works fine)
Found the folder here: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport
Saved the x86_64 folder to desktop so I can't update back to Unity 2018.3.* and then throw the folder back into C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport
Might need to restart Unity and make sure it builds along with keeping iTunes up and having the phone recognized by the computer through USB
Good luck future person!