Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.50.1
0.51.1
Issue ID
ECSB-107
Regression
No
[Windows] Additional Entities bundles aren't created when using a Volume component inside a subscene
How to reproduce:
1. Open the user-attached project
2. Select the “TestSceneBuild” Build Configuration asset (Assets folder)
3. Press the “Build and Run” button in the Inspector window
4. Wait for the build to finish and navigate to “IN-16071\Builds\TestSceneBuild\Histera_Data\StreamingAssets\EntityScenes” folder
Expected result: 4 .bundle files are created
Actual result: 3 .bundle files are created
Reproducible with: 0.50.1-preview.2 (2020.3.40f1), 0.51.1-preview.21 (2021.3.11f1)
Couldn’t test with: 0.17.0-preview.42 (downgrading impossible, resets to 0.50.1-preview.2)
Reproduced on: Windows 10 Pro
Not reproducible on: macOS Monterey 12.6 (Intel)
Workaround: Remove the “Global Volume” GameObject from the “SubScene1” Scene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note:
We are focusing on resolving issues in 1.0 pre-release.