Search Issue Tracker

By Design



Found in


Issue ID




When exported, an animation seems to be ignoring extra data for a bone in the hierarchy



Steps to reproduce :

- import the project attached
- open the scene and press play
- find Elum_Target in the Hierarchy and notice axis of the point appears between the feet
- open the .max file found in the project folder and notice the up axis of the point has a different possition

*Note :
Screenshot attached in the user's reply.

Explanation :
This is normal because you are using a humanoid rig which retarget the motion and then compute a new root position from this data, since your Elum_Target transform is parented to the root, the final position is not the same.

IF you want to same exact motion, change your rig type to generic.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.