Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b2
Issue ID
564385
Regression
No
When exported, an animation seems to be ignoring extra data for a bone in the hierarchy
Steps to reproduce :
- import the project attached
- open the scene and press play
- find Elum_Target in the Hierarchy and notice axis of the point appears between the feet
- open the .max file found in the project folder and notice the up axis of the point has a different possition
*Note :
Screenshot attached in the user's reply.
Explanation :
This is normal because you are using a humanoid rig which retarget the motion and then compute a new root position from this data, since your Elum_Target transform is parented to the root, the final position is not the same.
IF you want to same exact motion, change your rig type to generic.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment