Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0
Issue ID
1283623
Regression
No
When drawing objects after AfterRenderingPostProcessing event, objects don't get correct depth.
When rendering objects after RenderPostProcessing event depth information is lost and objects don't get depth tested correctly, causing them to render on top of everything,
How to reproduce:
1) Open UniversalRenderingExamples project.https://github.com/Unity-Technologies/UniversalRenderingExamples)
2) Open UnityOcclusionDemo scene
3) Click on the UnityOcclusionRenderer asset and search for the `Character (Render Objects)` feature.
4) In the Character feature change the Event to AfterRenderingPostProcessing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
Resolution Note:
Upon having a dicussion in URP we decided to close as by design as depth can be jittered from Post-processing and not be available.