Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0
Issue ID
1283623
Regression
No
When drawing objects after AfterRenderingPostProcessing event, objects don't get correct depth.
When rendering objects after RenderPostProcessing event depth information is lost and objects don't get depth tested correctly, causing them to render on top of everything,
How to reproduce:
1) Open UniversalRenderingExamples project.https://github.com/Unity-Technologies/UniversalRenderingExamples)
2) Open UnityOcclusionDemo scene
3) Click on the UnityOcclusionRenderer asset and search for the `Character (Render Objects)` feature.
4) In the Character feature change the Event to AfterRenderingPostProcessing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
Resolution Note:
Upon having a dicussion in URP we decided to close as by design as depth can be jittered from Post-processing and not be available.