Search Issue Tracker

By Design

Votes

0

Found in [Package]

10.0.0

Issue ID

1283623

Regression

No

When drawing objects after AfterRenderingPostProcessing event, objects don't get correct depth.

Package: Scriptable Render Pipeline Universal

-

When rendering objects after RenderPostProcessing event depth information is lost and objects don't get depth tested correctly, causing them to render on top of everything,

How to reproduce:
1) Open UniversalRenderingExamples project.https://github.com/Unity-Technologies/UniversalRenderingExamples)
2) Open UnityOcclusionDemo scene
3) Click on the UnityOcclusionRenderer asset and search for the `Character (Render Objects)` feature.
4) In the Character feature change the Event to AfterRenderingPostProcessing

  1. Resolution Note:

    Upon having a dicussion in URP we decided to close as by design as depth can be jittered from Post-processing and not be available.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.