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Fixed in 5.4.3

Votes

9

Found in

5.5.0b2

Issue ID

827884

Regression

Yes

When close Client in Standalone - Host still has client's player and disconnect error appears

Networking

-

Regression: this started to happen since 5.5.0a3 (not happening in 5.5.0p4 and 5.5.0a2)
- please see attached video

How we can reproduce it using the example you attached
1 Open attached project
2 Build Standalone
3 Run Host in Editor and Client in Standalone
4 When Client will be connected - just close Standalone window
Actual results: after Standalone has been closed - it's player is still shown on the Host and errors appears about Disconnect error 6 appers (errors probably correct !!!)
Expected results: When there is only Host left - only one player should be present on the scene

Comments (164)

  1. deV11

    Oct 27, 2016 12:31

    Just call both this Functions :

    <YourNetworkClient>.Disconnect();
    NetworkTransport.Shutdown();

    on any GameObject.OnApplicationQuit()

    -> The older version of Unity was more permissive / safe

  2. mons00n

    Oct 21, 2016 18:37

    FYI this bug showed up in 5.4.1 (was not present in 5.4.0).

  3. mons00n

    Oct 21, 2016 12:42

  4. NexusUnity

    Oct 17, 2016 15:22

    It mentions a severity of 3 and it says workaround is possible. What's the workaround?

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