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Fixed in 7000.0.0a7
Fixed in 6000.0.X, 6000.0.17f1, future release
Votes
0
Found in
6000.0.9f1
Issue ID
UUM-74854
Regression
Yes
[WebGL] Play doesn't work with an audio random container in WebGL with a clip that has preload audio data turned off
Steps to reproduce:
- Download and open the attached project 'ARCWebGLPlayBug.zip'.
- Build and run the project for WebGL.
- Press '1' on the keyboard several times to attempt to play some audio.
Actual results: Audio plays.
Expected results: No audio plays.
Reproducible with versions:
6000.0.0f1
Not reproducible with versions:
2023.2.0f1
Can’t test with versions:
2022.3.X
2021.3.X
Tested on (OS): MacOS (M1) 14.5
Notes:
- In 2023.2.0f1, the clip plays the second time you try to play it, so there has always been a bug. But this is a regression because now it doesn't play at all.
- This only occurs when preload audio data is turned off for the clip.
- Perssing '2' and then pressing '1' actually plays audio because the clip is loaded when it plays through an audio source directly as a clip.
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Resolution Note (fix version future release):
Partial fix. The regression that caused the ARC not to play at all without Preload Audio Data has been fixed, but the issue of it only playing the second time Play is requested is still to be investigated and fixed.
Resolution Note (fix version 6000.0):
Partial fix. The regression that caused the ARC not to play at all without Preload Audio Data has been fixed, but the issue of it only playing the second time Play is requested is still to be investigated and fixed.