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Fixed
Fixed in 2021.3.39f1, 2022.3.29f1, 6000.0.2f1
Votes
0
Found in
2021.3.36f1
2022.3.22f1
2023.2.15f1
6000.0.0b12
Issue ID
UUM-66777
Regression
No
WebcamTexture clamps when wrap mode is set to "Repeat"
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Observe the Game View and Console window
Expected result: The “Plane” GO is rendered as set to “Repeat” Wrap Mode
Actual result: The “Plane” GO is rendered as set to “Clamp” Wrap Mode but the Console prints out the “Repeat” Wrap Mode
Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1, 6000.0.0b12
Reproducible on: Windows 10, Ubuntu 20.04 (user)
Not reproducible on: No other environment tested
Notes:
- Changing the texture’s Wrap Mode through code does not change the rendering result
- Setting “Vulkan” to the top of the list of “Graphics APIs for Windows”, changes the rendering result to always render the texture as set to “Repeat” Wrap Mode
- The rendering result may vary depending on how the camera is connected (E.g USB, WiFi)
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Resolution Note (fix version 6000.0.2f1):
Texture settings established before calling Play() were ignored and using default values instead, leading to desynchronization between values obtained from API and values used for rendering. Both sets of values are now synchronized upon start of playback, resolving the discrepancies for wrap mode, filter mode and other texture parameters.