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Fixed

Fixed in 2021.3.39f1, 2022.3.29f1, 6000.0.2f1

Votes

0

Found in

2021.3.36f1

2022.3.22f1

2023.2.15f1

6000.0.0b12

Issue ID

UUM-66777

Regression

No

WebcamTexture clamps when wrap mode is set to "Repeat"

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Observe the Game View and Console window

Expected result: The “Plane” GO is rendered as set to “Repeat” Wrap Mode
Actual result: The “Plane” GO is rendered as set to “Clamp” Wrap Mode but the Console prints out the “Repeat” Wrap Mode

Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1, 6000.0.0b12

Reproducible on: Windows 10, Ubuntu 20.04 (user)
Not reproducible on: No other environment tested

Notes:
- Changing the texture’s Wrap Mode through code does not change the rendering result
- Setting “Vulkan” to the top of the list of “Graphics APIs for Windows”, changes the rendering result to always render the texture as set to “Repeat” Wrap Mode
- The rendering result may vary depending on how the camera is connected (E.g USB, WiFi)

  1. Resolution Note (fix version 6000.0.2f1):

    Texture settings established before calling Play() were ignored and using default values instead, leading to desynchronization between values obtained from API and values used for rendering. Both sets of values are now synchronized upon start of playback, resolving the discrepancies for wrap mode, filter mode and other texture parameters.

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