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Won't Fix

Votes

0

Found in [Package]

1.4.13

Issue ID

UVSB-1048

Regression

No

Warnings (Legacy Pdb format) on Unity 2020 when installing Bolt 1.4.13 RC4

Package: Visual Scripting

-

*Reproducible on:*
* Platform: Windows 10
* Unity version: 2020.1.4f1
* Bolt version: 1.4.13 RC4

*Steps to Reproduce:*
# Create a new project
# Drag and drop the RC4 package

*Outcome Results:*
* Warnings appears on the console

{code:java}
Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Bolt.Flow.Runtime.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Ludiq.Core.Editor.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Bolt.Core.Runtime.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Bolt.Core.Editor.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Bolt.State.Editor.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Ludiq.Graphs.Runtime.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Ludiq.Core.Runtime.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Ludiq.Platforms.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Bolt.State.Runtime.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Bolt.Flow.Editor.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

Unity is only able to load mdb or portable-pdb symbols. Assets/Ludiq/Assemblies/Ludiq.Graphs.Editor.pdb is using a legacy pdb format.
UnityEngine.Debug:LogWarning(Object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioEditor:SyncIfNeeded(String[], String[], String[], String[], String[]) (at Library/PackageCache/com.unity.ide.visualstudio@2.0.2/Editor/VisualStudioEditor.cs:154)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
{code}

*Expected Results:*
* Warning or errors should not appear when installing the package

  1. Resolution Note:

    This is only relevant to building Assemblies, which we no longer do for Asset Store or built-in.

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