Search Issue Tracker

Active

Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X

Votes

0

Found in

2022.3.64f1

6000.0.52f1

6000.1.11f1

6000.2.0b9

6000.3.0a1

Issue ID

UUM-110958

Regression

No

SubScene AudioSources play audio automatically in Edit Mode when the Entities Graphics package is installed

-

How to reproduce:
1. Open the “ECSAudio.zip“ project
2. Open the “BugReportScene“
3. Open Window > Package Manager > Unity Registry
4. Download the Entities Graphics package
5. Observe the Editor

Expected result: No audio is heard
Actual result: The audio on the “EmptyGO” GameObject starts playing

Reproducible in: 2022.3.64f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Could not test in: 2022.1.0a1 (various Entity package errors)

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- Only reproducible if “Play On Awake“ is enabled, therefore [https://issuetracker.unity3d.com/issues/all-active-audio-sources-play-their-clips-when-the-play-on-awake-checkbox-is-enabled-and-scene-view-audio-is-unmuted] is partly related to this bug
- The audio is stopped only if the Scene view audio is turned off in the Scene view toolbar, though if the SubScene is reimported or opened/closed, the audio will start playing again

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.