Search Issue Tracker
Fixed
Votes
1
Found in [Package]
1.0.0-pre.10
Issue ID
LOC-305
Regression
Yes
WaitForCompletion: Selected Locale is null
1) Open project Eror-with-localization-main
2) Press play
3) Notice errors
4) Disable the WaitForCompletion flag on the Text component
5) Errors are gone.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
RemyLeBorman
Jun 29, 2022 10:13
https://issuetracker.unity3d.com/issues/waitforcompletion-selected-locale-is-null
RemyLeBorman
Jun 29, 2022 10:13
developer.apple.com
developer.oculus.com
developer.vuforia.com
gamedev.stackexchange.com
github.com
reddit.com/r/Unity3D/
stackoverflow.com
unity.com
unity3d.com