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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in



Issue ID




[Vulkan][AMD] Editor crashes with vkDestroyDescriptor Pool when changing API to Vulkan



Editor crashes with vkDestroyDescriptor Pool when changing API to Vulkan

1. Create a new Project
2. Open Player Settings
3. Change Graphics API to Vulkan
4. Click on Restart editor button

Expected Result:
Editor restarts with updated Graphics API

Actual Result:
Editor crashes at the time of restarting

Reproducible on: 2020.1.0a13, 2020.1.0a12, 2019.3.0b10, 2019.3.0a1

Working fine on: 2019.2.12f1

Environment : Windows 10 only

- This issue is occurring with AMD Radeon R9 200 Series Graphics card
- Project cant be opened after this scenario
- Attaching Graphics card details
- Similar bug was reported but stack trace was different :

========== OUTPUTTING STACK TRACE ==================

0x00007FFB7801D608 (vulkan-1) vkDestroyDescriptorPool
0x00007FF7A6A7CAD3 (Unity) GfxDeviceVK::GfxDeviceVK
0x00007FF7A6A88E1A (Unity) CreateVKGfxDevice
0x00007FF7A7A928C2 (Unity) CreateRealGfxDevice
0x00007FF7A6A01C10 (Unity) CreateClientGfxDevice
0x00007FF7A7A92203 (Unity) CreateGfxDevice
0x00007FF7A7A9400F (Unity) InitializeGfxDevice
0x00007FF7A7505F44 (Unity) InitializeEngineGraphics
0x00007FF7A88836BD (Unity) Application::InitializeProject
0x00007FF7A9078EB5 (Unity) WinMain
0x00007FF7AA6E88F6 (Unity) __scrt_common_main_seh
0x00007FFBD5347BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFBD6D0CED1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

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