Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
38
Found in
2017.3.0b9
Issue ID
968882
Regression
Yes
Gameobject Transforms are not being disabled when the Player is Stopped
Gameobject Transform component keeps on being detected post to Disable of the Game object.
Users are running into this without Vuforia, but this project reproduced with Vuforia specifically:
https://forum.unity.com/threads/assertion-failed-transform-has-setisdispatchinterested-present-when-destroying-the-hierarchy.505111/
https://forum.unity.com/threads/problem-with-error-when-scene-transitions.507158/
Pre requisites:
Vuforia component should be installed with Unity Engine.
Steps to Reproduce:
1. Create a new Project.
2. Click on Edit > Project Settings > Player.
3. Enable the "Vuforia Augmented Reality Supported" from the XR Setting Section.
4. Click on GameObject Menu > Vuforia > AR Camera
5. Create an Image Target from the Vuforia Menu
6. Set relevant parameters for the Dataset that was created on Vuforia portal
7. Set the Image Target such that AR Camera views the Image Target.
8. Play The Scene
9. Once the Marker displays the Augmented Game object , Stop the Player.
Error would be displayed
Stack Trace:
1. Assertion failed: Transform has SetIsDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.
2. Assertion failed: Transform has SetIsHierarchyDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.
Reproduced On: 2017.3.0b9
Works Fine On: 2017.2.0f3, 2017.3.0b8, 2017.3.0b7
Regression Introduced On: 2017.3.0.b9
Platforms that Error comes : Mac OS, Windows OS.
License type: Free
Comments (28)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
ranger0550
Mar 07, 2018 08:58
Confirmed for me in Unity 2017.3.0p4
MortePCAndVR
Feb 24, 2018 01:39
Confirmed fixed for me in Unity 2017.3.1f1
MortePCAndVR
Jan 31, 2018 04:51
Getting 15x occurrences of this error in Unity Editor Play mode 2017.3.0f3 on Win7x64, when Play Mode is stopped. I am using Vuforia.
fcallet
Jan 20, 2018 16:35
I am using Unity 2017.3.0f3 and I use Vuforia, I get these errors too
andrew-rc
Jan 17, 2018 05:27
Same, after upgrading to 2017.3.0f3. Not using vuforia.
Nitrox32
Jan 15, 2018 15:47
Same error with 2017.3.0f3 personal. Not using VUFORIA. Is there a version where this error doesn't occur?
mitcha1221
Jan 11, 2018 21:41
I'm still getting this bug in Unity 2017.3.0f3. I am using Vuforia.
Zullar
Jan 02, 2018 22:13
2017.3.0f3 Getting 22x occurrences of these 2 errors when stopping play in the Editor. I am not using VUFORIA.
Assertion failed: Transform has SetIsDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.
Assertion failed: Transform has SetIsHierarchyDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.
lmoro
Dec 29, 2017 11:04
Same here using Vuforia in Unity 2017.3.0f3
rad1c
Dec 28, 2017 18:59
Coks Dec 08, 2017 10:43
I have same error in my project when reload scenes or end of play mode in editor. Seen in versions: 2017.2.0p2 (64-bit), 2017.2.0p3 (64-bit), 2017.2.0p4 (64-bit), 2017.3.0f1 (64-bit).
+1