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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X
Votes
2
Found in
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
Issue ID
UUM-112000
Regression
No
Error is thrown when playing audio through Timeline with the "Disable Unity Audio" setting on
How to reproduce:
1. Open the “timeline-audio-bug.zip“ project
2. Build and run the project for the Windows Dedicated Server platform
3. Observe the Console
Expected result: Nothing is output
Actual result: “AudioPlayableOutput::OnApplyFMOD: Could not get FMOD System.“ error is output
Reproducible in: 6000.0.0b14 (a038ffb60cdd), 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Not reproducible in: 6000.0.0b13
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The reporter states that playing audio through the script does not reproduce the bug
- This is reproduced on any standalone player when audio is manually disabled in the project settings. The reason for this appearing in the dedicated server is because it automatically disables audio
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