Search Issue Tracker
By Design
Votes
0
Found in
6000.0.50f1
6000.1.5f1
6000.2.0b3
6000.3.0a1
Issue ID
UUM-107864
Regression
No
Rotation tool Gizmo is stuck in the Scene View when unchecking/checking the "Orient" node in the VFX Graph and the Scene view is visible
How to reproduce:
1. Open the attached project "vfxBug"
2. Open the "SampleScene" scene and zoom to the "GameObject" GameObject
3. Open the "GunBeam" VFX Graph so both the Scene view and the VFX Graph are visible
4. In the VFX Graph, zoom in to any "Output Particle Shader Graph" block and check/uncheck the "Orient: Fixed Size" node
5. Observe the Scene view
Expected results: The rotation tool gizmo doesn't appear in the Scene view
Actual results: The rotation tool gizmo appears in the scene view even when the Game Object is not selected
Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Reproducible on: macOS Sequoia 15.4 (M1)
Not reproducible on: No other environment tested
Notes:
- When the rotation tool is selected, another rotation tool gizmo appears
- The gizmo can't be removed, restarting the project fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
Resolution Note:
The VFXView automatically attaches any selected VisualEffect for convenience, which means all gizmos are displayed while it is considered an attached component. This workflow is the expected behavior, and you can remove the gizmos by either closing the VFXView or explicitly detaching the VisualEffect component.