Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.5.1-pre.3
Issue ID
UVSB-1262
Regression
No
[Visual Scripting] The position for icon and graph name is inconsistent when switching between graph asset and gameObject in hierarchy
The position for icon and graph name is inconsistent when switching between graph asset and gameObject in the hierarchy with attached graph
Steps to repro:
1. Create a new Project
2. Project window > Right-click > Create > Visual Scripting > Script Graph
3. Select Script Graph > Edit Graph
4. Script graph window > hold control and drag to create a group
5. Hierarchy > right-click > create empty
6. Hierarchy > select GameObject > Add Component > Script Machine
7. Drag and drop and attach Script Graph to Script Machine
8. Select GameObject in Hierarchy
9. Select ScriptGraph in Project
10. Observe the position of the icon and name of the graphon toolbar
Actual Result:
The position for icon and graph name is inconsistent when switching between graph asset and gameObject in the hierarchy
Also, note that the icon for the graph is not displayed on the asset.
Expected Result:
The positions for icons are consistent between graph asset and gameObject in the hierarchy
Reproducible on: 2021.2.0a4, 2021.1.0b5, 2021.1.0b1
Note: Visual Scripting was introduced in 2021.1.0b1
Package Version 1.5.1-pre.3
Environment:
Windows 10, Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note:
Out of scope since a minor issue