Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.0
Issue ID
UVSB-2505
Regression
No
Visual Scripting icons are affected by the Global Mipmap Limit value
Reproduction steps:
1. Open the attached “Global Mipmap Limit bug.zip“ project
2. Open “New Script Graph.asset” Asset and observe the Script Graph window
Expected result: Script Graph icons are sharp
Actual result: Script Graph icons are blurred
Reproducible with: 1.8.0 (2021.3.29f1, 2022.3.6f1, 2023.1.0a19)
Not reproducible with: 1.8.0 (2023.1.6f1, 2023.2.0b2)
Fixed in: 1.8.0 (2023.1.0a20)
Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 7 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
With the delivery of our latest release, we are now focusing on investigations and discovery to better determine how UVS needs to evolve to deliver on our broader goals, as well as being the right solution for future production needs. However, we know each case is different, so do please continue to log any issues you find, as well as provide general feedback here to help us prioritize
https://unity.com/roadmap/unity-platform/gameplay